The Evolution of Fantasy Role-Playing Games

By Michael J. Tresca

Tracing the evolution of fable gaming from its origins in tabletop battle and collectible card video games to modern web-based reside motion and large multi-player video games, this booklet examines the archetypes and ideas in the myth gaming style along the jobs and services of the sport gamers themselves. different subject matters contain: how The Hobbit and The Lord of the jewelry assisted in shaping delusion gaming via Tolkien's obsessive realization to aspect and digital global development; the community-based fellowship embraced via avid gamers of either play-by-post and chronic browser-based video games, even though those video games are essentially solo reviews; the origins of gamebooks and interactive fiction; and the evolution of on-line gaming when it comes to technological functions, media richness, narrative constitution, coding authority, and player roles.

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Delta Green: Countdown: A Call of Cthulhu Sourcebook of Modern Horror and Conspiracy

By John Tynes, Adam Scott Glancy, Dennis Detwiller

No destiny. Get used to the flavor of ashes.

The Countdown to the apocalypse has all started. As our darkened globe spins in the course of the everlasting evening, the lasting legacy of the human race is not anything yet a scream - drowned out via the roar of the future devouring us all. this is often your final probability to teach the cosmos what it potential to be human: the need to fight.

Delta eco-friendly: Countdown blows the doorways off the realm of Delta eco-friendly, attaining wider and digging deeper to map the terrain of the twisted pulp apocalypse we name the dawning of the twenty first century. Brace your self for the ultimate international order: The bugs of Shaggai, alien parasites subverting the management of a country; Pisces, the U.K.'s try to harness the unknown; the military of the 3rd Eye, terrorists scuffling with a bloody conflict opposed to alien invaders; GRU SV-8, a band of determined operatives battling darkness within the ruins of Russia; The Skoptsi, occult enthusiasts with an eight-hundred-year legacy; The Outlook team, the place Majestic-12 exams its elite; Phenomen-X, a syndicated television information convey that pokes its digicam in all of the mistaken locations; Tiger Transit, a former CIA airline now within the clutches of a Tcho-Tcho drug cartel; The D Stacks a the yank Museum of usual historical past, the place Dr. Jensen Wu classifies the unclassifiable; The Keepers of the religion, traditionalist ghouls battling the tilt and hungry Heretic ghouls underneath the streets of ny; and the Hastur Mythos, a twisted skein of surreal destruction weaving its manner via humanity.


  • new abilities and spells
  • new Mythos tomes
  • rules for psychics
  • a microbiologist's dossiers on paranormal lifeforms
  • profiles of foreign intelligence and law-enforcement agencies
  • dozens of important NPCs
  • two situations and a quick campaign
  • Of 57,237 entries within the authoritative online game Index, Delta eco-friendly: Countdown ranks #1, because it has for 5 years.

    Winner of the 1999 Origins Award for top Roleplaying complement.

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    Southern Mirkwood - Haunt of the Necromancer (MERP ICE #2700)

    By Susan Tyler Hitchcock

    This package deal information all of Southern Rhovanion.

    Southern MIRKWOOD contains:

    - four significant layouts together with DOL GULDUR
    - A 16" x 20" full-color insert, part number 1 depicts settings from THE LORD OF THE earrings, facet #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement

    From the Undeeps to the previous woodland street, around the conflict undeniable known as DAGORLAD, Southern Mirkwood is a land cursed via the Necromancer of DOL GULDUR.


    Long in the past the area of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of quite a few settlements of guys through the years, Nature has continually reigned ideal during this sector of wooded area and plains. All who input Southern Rhovanion, no matter if to trip or to dwell out their lives, needs to prepared themselves for day by day encounters with the whims and forces of Nature. each civilization that has made its domestic right here - no matter if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen less than Vidugavia - all have needed to locate how one can make their rugged methods of lifestyles reply to the larger forces of Nature.

    Growing issues have specific importance during this sector ruled via the woodland as soon as known as Greenwood the good. In each nook of the wooded realm Nature is grasp, and to stay right here with ease one needs to find out how to establish and assemble the valuable vegetation starting to be wild and loose and, simply as vital, to spot, keep away from, and use while precious the effective toxic crops Nature strews simply as generously in one's pathway in the course of the woodland and the plains.

    There as soon as was once an afternoon while the wooded area bloomed appealing and prairie plant life sweetly scented The Plains of Talath Harroch. There as soon as was once an afternoon while the Fives sang to the seasons, and while Nature appeared calm and forgiving in her approach. yet these days are long gone - perhaps now not perpetually, yet during this yr of T.A. 1640 few population of Southern Rhovanion count on existence to turn into any easier.

    During those years of restoration after the good Plague, which hit Southern Rhovanion simply as demanding because it hit Gondor, humans were thrown again upon the serious assets of the flora and fauna. the elements has grew to become harsher during the last few many years, and with the Plague has come disease from many instructions. Vestiges of the Plague upward thrust back one of the electorate of Southern Rhovanion; might be a result of a number of refugees who come right here from different afflicted components to reside or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and those that dwell in Southern Rhovanion are actually greater than ever on the mercy in their environment.

    No one travels or lives within the sector with out falling lower than the shadow of Dol Guldur. whereas in basic terms the wisest have any thought of why this mountain sheds one of these ghastly spell, each understands that from it emanates the stench of evil and the shadow of dying. so much hardships that befall one in Southern Rhovanion may be traced again in a single means or different to the effect of that accursed craggy peak.

    Yet conflicts have arisen that it seems that don't have anything to do with the Evil of that mountain. Southern Rhovanion, nearly due to its pastoral heritage, has turn into the warring floor of forces past its bounds. the good Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which used to be little greater than a hall for wandering folks. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many take place upon their hills and plains, forcing them to absorb hands to guard and safeguard no matter what houses and assets stay between them. this can be a kingdom below siege - no longer amidst conflict this day, yet continuously lower than the omnipresent risk that conflict or pestilence, drought or deluge, may well wipe out every thing day after today.

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    Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World

    By Johnstone Metzger

    Adventures on Dungeon Planet is a technological know-how delusion complement for the award-winning role-playing online game Dungeon World.

    This booklet contains:

  • Four new personality periods: the Earthling, the Engine of Destruction, the Mutant, and the Technician. *Three new notebook races: extraterrestrial beings, androids, and white apes.
  • Four new compendium periods: the Alien, the Scientist, the Sniper, and the Visitor.
  • Futuristic instruments, certain gear, and robots.
  • New ideas for spaceships.
  • New technology fable risks and instance fronts that use them.
  • Procedures for growing alien planets and cultures.
  • More than 30 new technological know-how delusion monsters.
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    Promethean: the Created

    By Will Hindmarch, Bill Bridges, Justin Achilli, Richard Thomas, John Chambers, Conrad Hubbard, Oscar Garza, Chris McDonough, Mike

    I do know that glance of disgust on your eyes.
    You can't cover it from me.

    I've noticeable all its expressions in lots of faces like your own.
    I am in detail acquainted with rejection.
    Yes, those scars and stitched wounds are frightening to behold.
    Were i really alive, they'd be adequate to kill me.

    But it's not that i am alive.
    Not yet.

    Not within the means you recognize it.
    A fireplace burns inside of me and animates this lifeless flesh,
    these legs that experience wandered the a long way areas of the Earth,
    these fingers that experience killed men.

    And I stroll with a purpose.
    You won't stand in my way.
    These arms have killed men.

    A Storytelling online game of Stolen Lives

    Prometheans are soulless corpses lively by means of a mysterious, alchemical strength, the Divine fireplace stolen from the gods. Their hideousness forces people, animals, or even nature itself to reject them on an instinctual point. They wander the darkish areas of the area, looking what their creators denied them: humanity.

    A New online game set on the planet of Darkness

    A complete new kind of personality for gamers, encouraged through the vintage Frankenstein monster and the global myths of Golems

    Explores facets of the realm of Darkness unknown to the opposite online game lines

    Strange new antagonists and mysteries to solve for gamers of any international of Darkness video game

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    Brigans of Mirkwood (MERP ICE #8090)

    By Charles Crutchfield

    This complement is decided within the such a lot impressive city of southern Rhovanion. threat the gullies and ravines that shape the streets of Strayhold, a couple of miles south and east of Mirkwood. known as via many names, few of that are complimentary, it's domestic to ratings of retailers and guests who ply the line to Rhûn. It additionally harbors an unsavory lot of highwaymen, petty thieves, and beggars. Brigands beneficial properties 3 whole adventures. All are self-contained, and will simply be utilized in different locales.

    The payment of Strayhold, with its rag-tag selection of constructions, has the air of a depressing carnival. For first time buddies, its corduroy streets shape an intimidating labyrinth full of hawkers and revellers. Strayhold's outlets cater to vagabonds and rogues out to spend their ill-gotten earnings and to travelers trying to find pleasure or infrequent items. All demeanour of products can be found in the tangled streets; the differ from pleasant and useful to risky and lethal. regrettably, lots of the population lean towards the latter.


    - 2 FULL-COLOR PAGES: that includes a superbly special urban map, and a space map of southern Mirkwood
    - significant LAYOUTS: detailing an evil magician's citadel, the large Rogue's Clan-hall, the offended Horse hotel; plus amplify city-sections
    - STRAYHOLD: a impolite group to not be forgotten, and never to be taken lightly
    - three whole ADVENTURES: The expedition to Strayhold, Raid at the Rogue's Clan-hall, The citadel of Leärdinoth

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    Forged by Dragon's Fire (Mage: The Ascension)

    By Kraig Blackwelder, John Snead, Leonard Gentile

    Relics of Legendry and Infamy

    From amulets, flying carpets and magic wands to chilly fusion turbines and ray weapons, magical instruments have regularly involved the preferred mind's eye. additionally they fascinate mages, for they could really make those daydreams actual. however the universe now not accepts robust magic. the place wizards as soon as cast swords that can cleave mountains, now they need to be content material with remote-control vehicles. Or needs to they...? Can Paradox be thwarted lengthy sufficient to once again enable the forging of guns of old?
    Wielded with woke up Will

    Forged via Dragon's fireplace is a booklet of Wonders, proposing complicated construction ideas for Artifacts and innovations, Charms and devices, Fetishes, Periapts, Talismans and units and extra. additionally integrated are improved ideas for Familiars, significant other spirits occur in flesh who carry a key to piercing the hurricane that rages among the worlds.

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