Lords of insanity: The ebook of Aberrations takes a entire examine the main weird and wonderful monsters of the D&D international, and the heroes who struggle them. It presents precise information regarding beholders, brain flayers, aboleths, and different renowned aberrations, whereas additionally introducing a number of new aberrations. furthermore, this booklet presents new principles, feats, strategies, spells, and kit for characters that hunt aberrations. large tale and crusade components and taste details upload curiosity and measurement to enjoying or scuffling with creatures of this kind. The publication itself encompasses a status layout, with heavy use of artwork all through and a full-painted cover.
The prequel sequence to The Ghost King involves an explosive finish! Cadderly trips domestic to the Edificant Library, hoping to rebuild his shattered existence - however the chaos curse has one final shock in shop for him. Failure capability the lack of his loved Danica, luck may possibly bring in a brand new period for the fans of Denier.
By Richard Lee Byers
Aoth and the Brotherhood of the Griffon have succeeded in rescuing Tchazzar, the misplaced king of Chessenta and a powerful pink dragon, and are rewarded with a freelance to help in his warfare with a robust dracolich. however the extra Aoth sees of the warfare, the extra suspicious he turns into that the Brotherhood might be only a pawn in a cutthroat draconic video game that places complete kingdoms at risk--a online game performed for stakes of gold and blood. And the extra he sees the sport play out, the extra he realizes that he'll need to develop into a participant during this most threatening of video games if he wishes the nation-states to stay unfastened.
By Richard Awlinson
When Elminster, the outdated Sage of Shadowdale, is outwardly slain, hour of darkness and Adon stand trial for his murder.
When Bane, god of homicide, and his allies search the misplaced pills of destiny, a slim dark-haired girl is all that stands among Faerûn and disaster.
When a chum betrays them, hour of darkness and her partners can belief no one.
By Mel Odom
Is it only a fable? Or does it nonetheless stand . . . someplace within the so much old corners of Faerûn?
An intrepid human explorer units out to discover the reality and what starts off as an archaeological day trip quickly turns into a race opposed to time as an timeless avenger is set to guard the secrets and techniques of the traditional, xenophobic elven empire of Cormanthyr.
Lost Empires is a daring new sequence that uncovers the secrets and techniques of the misplaced, historic Forgotten geographical regions world.
By R.A. Salvatore
Go back to town of Spiders!
Still reeling from the demise of Wulfgar, Drizzt is authorized little time to grieve, for darkish elves are massing within the caverns deep below Mithral corridor. to guard his followed domestic, he will need to go back to town of his start, the evil urban of Spiders. Menzoberranzan is among the most deadly areas within the already perilous Underdark on an exceptional day, yet for Drizzt, a renegade with a value on his head, its convinced demise ever to set foot there back. yet Drizzt Do'Urden and his partners have confronted definite demise ahead of, and may gladly spend their lives for the sake of the dwarves of Mithral corridor.
By Mark Sehestedt
An exhilarating new trilogy set within the a long way north of Faerun!
Hweilan is the final of the line of Highwatch and--as she discovers--one of the final of the Vil Adanrath, a bloodline of lycanthropes left on Faerûn. Guric, her uncle and the slayer of Hwelian's kinfolk, has published a negative evil to be able to resurrect his liked spouse and achieve keep watch over of the northern nations. while Hweilan escapes Guric's schemes, she is taken in through Lendri, a Vil Adanrath who has stayed in Faerûn to aid consultant Hweilan to her fate.
From the Paperback edition.
By Elaine Cunningham
Harpers--members of the key association devoted to holding Good--are being murdered. the path ends up in the half-elven adventurer Arilyn Moonblade, as soon as an murderer, even though now a Harper agent, and armed with a paranormal sword that can't shed blameless blood. Is Arilyn responsible, or is she the following goal?
- You can by no means have too many monsters! This sourcebook includes forty six new monsters present in the interior Sea zone — all invented in particular for the Pathfinder crusade Setting. a few, just like the gearsmen of Numeria or the moth-like big name monarchs who serve the goddess of desires, were pointed out repeatedly in Pathfinder crusade surroundings books, yet others just like the alien vespergaunt or Rahadoum's desert-dwelling whirlmaws have basically been obliquely illustrated or pointed out prior to. and a few make their visual appeal for the 1st time in print! With monsters ranging in problem score from 0.5 (such because the capering monkey goblin or the enigmatic lashuntas) all of the means as much as past CR 20 (including sizeable spawn of Rovagug and 3 strong outsiders with sinister agendas for the internal Sea sector, just like the exiled infernal duke Lorthact), in addition to 3 new vast templates (the unique mind-draining vetala vampire, the blighted fey of Fangwood, and the twisted mutants of the Mana Wastes), the internal Sea Bestiary is determined so as to add a bunch of latest favourite beasties to any Pathfinder game!
By Don Bassingthwaite
The final identify in a chain of stand-alone adventures concerning the shadowed lifetime of rogues.
The Yellow Silk is the fourth and ultimate identify within the Forgotten Realms novel sequence focusing particularly at the iconic personality classification of the rogue. each one novel within the sequence is a stand-alone experience, making this a good way to get conversant in the wealthy Forgotten Realms world.