By Wizards RPG Team
Now not my experiment, yet I did OCR and method the whole lot by way of hand this night myself. I even threw a couple of bookmarks in there for ya. Why? simply because I'm the recent child at school and that i are looking to earn the cool kids' approval and acceptance.
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For heroes who delight in darkness.
The Shadowfell is a chilly, grim position in which the spirits of the useless needs to move on their strategy to . . . at any place. darkish, evil issues reside there, suffused with the ability of shadow. a few mortals within the wildlife the best way to faucet into this resource. Assassins. Necromancers. Hexblades. by way of all money owed, a ruthless lot. even if, no longer all beings that draw energy from the Shadowfell are vile, blackhearted fiends. a couple of even dare to name themselves heroes, utilizing the ability of darkness to struggle darkness. Are they evil? No. Deeply disturbed and hounded through their very own darkish demons? You bet.
Player’s choice: Heroes of Shadow™ specializes in characters that struggle evil in ways in which make others draw back. as well as exploring the character of the shadow energy resource, this booklet offers races, periods, feats, powers, and different recommendations aimed toward avid gamers hungry to play the archetypal antihero with a depressing side.
By Richard Lee Byers
Subscribe to heroes scuffling with the undead hordes!
Undead armies have massed and march to the beat of an evil necromancer's drum. The dwelling voters of the magic-rich realm of Thay needs to unite and mount a protection sooner than they die and subscribe to their enemy's ranks.
the second one ebook within the Haunted Lands sequence, the occasions in Undead can have great impression at the Forgotten Realms global.
By Jaleigh Johnson
Violence and Magic within the Streets of Waterdeep!
Icelin proposal she had escaped the horrors of her past--until they arrive searching her, forcing her to visit floor. yet whilst issues pass from undesirable to worse, and her buddies begin deciding to buy her error, Icelin learns she has to embody the skills she fears, settle for the earlier she runs from, and confront these threatening her future.
Ed Greenwood, liked writer and writer of the Forgotten Realms, offers the second one booklet in a brand-new sequence devoted to showcasing either town of Splendors and our so much proficient up-and-coming authors. a sequence of stand-alone adventurers, this booklet and the sequence to which it belongs are a very good access element for brand spanking new readers attracted to the Forgotten Realms.
- Delve into the deep secrets and techniques of the Darklands, a subterranean realm frequented via darkish elves, shadow dragons, and worse!
- This accomplished sourcebook presents an summary of the cavernous nation-states under the skin of the Pathfinder Chronicles crusade environment. targeted cultural summaries of Darklands creatures reminiscent of drow, derro, troglodytes, and worse praise a range of recent monsters from the darkish corners of the earth.
- A attractive poster map finds never-before-seen info of the tremendous chambers and treacherous passage networks deep less than the outside of the world.
New recommendations for ardents, battleminds, priests, and psions.
Hot at the heels of the Player’s Handbook® 3 middle rulebook comes Psionic Power™, a D&D® complement that explores the psionic energy resource in additional element. This complement provides thousands of recent ideas for D&D characters, in particular targeting heroes who channel the facility of the brain. It presents new builds for the ardent, battlemind, monk, and psion sessions, together with new personality powers, feats, paragon paths, and epic destinies.
By Bill Slavicsek
Dozens of dungeons able to play with no preparation...
Dungeon Delve(TM) is designed for teams trying to find an exhilarating evening of monster-slaying with out the prep time. It includes dozens of self-contained easy-to-run mini-dungeons, or "delves," each crafted for a number of hours of game-play.
The ebook comprises delves for 1st- to 30th-level characters, and lines dozens of iconic monsters for the heroes to conflict. Dungeon Masters can run those delves as one-shot adventures or weave them into their crusade.
By Jaleigh Johnson
Lolth—patron deity of the drow, Spider Queen, regent of the Demon internet Pits—has once more stirred the darkish elves into roiling aggression opposed to the remainder of Faerûn, reveling within the chaos born from her darkish schemata. this can be the increase of the Underdark.
In Iltkazar, the final subterranean nation of the as soon as resplendent dwarven realm of Shanatar, King Mith Barak faces a siege of drow squaddies, spies, and assassins seeking to grab the strong urban and the traditional magical artifacts hidden there. someplace within the urban, the Arcane Script Sphere—a mystical orb touched via Mystra, the long-dead goddess magic—calls out to heroes and adventurers, beckoning with whispers of strength and data. Mith Barak hears it and is familiar with he can't carry the artifact for much longer, yet fears what the drow might do with it.
Enter Icelin, Ruen, and Sull, Waterdavian wanders whose wish to comprehend their very own spellscars units them looking for Mystran mysteries—they desire to appreciate magic and therefore comprehend its plague. As they circulation from city to city, urban to urban looking for wisdom, Icelin hears the siren name of the Arcane Script Sphere, and it attracts the trio deep into rocks of the Underdark the place they locate themselves on the heart of the fight among the dwarves and drow.
Only King Mith Barak can start up them into the mysteries they wish to light up. yet first they need to aid him with a secret of his own—a darkish elf murderer, himself a seeker of the sector, lies in Iltkazar’s dungeons shrouded within the secret and magic of Lolth. Icelin can be the single to work out prior that shroud and be sure the real aim of the Spider Queen’s schemes.
As the darkish elves accentuate their assaults, the trio realizes their quest for wisdom has taken them right into a new and unsafe realm . . . a realm dictated by means of the whims of spider and stone.
By Robert J. Schwalb, Richard Baker
Masters of fireplace and earth. Lords of air and water. This tome is the definitive sourcebook for developing and enjoying characters with ties to the basic Chaos and the primordial beings that reside there. It indicates how the weather can effect heroes of the wildlife and offers elemental-themed personality ideas for players.
In addition to discussing elemental strength and featuring new personality issues with robust tale hooks, this e-book contains 3 new category builds--the elementalist, the sha'ir, and the shugenja--and new feats and paragon paths designed to tie present characters extra heavily to the basic Chaos.
By Rosemary Jones
Discover the terrifying depths of the dungeons of Faerun with the merriest band of misfits to ever pass adventuring with a bit white dog!
The Siegebreakers are a tight-knit workforce of eccentric mercenaries who boast they could accurately deliver down the partitions of any citadel, and may achieve this for the correct quantity of coin. but if the partitions in their most up-to-date activity crash down on their heads, trapping them in ruins treacherous with magic, monsters, and ever-rising water, it is all they could do to stick alive. Undaunted, the Siegebreakers are made up our minds to flee and end the task. If in simple terms the camel hadn't eaten their breakfast.